Soooooo basically throughout that whole thing last night where I said “Game shops don’t hold back material from me because not enough D&D players are level 10” (referring to the level cap withholding) and Pitchford was whining how it was about how hard it is to raise it and it’s not about the number of people who are at 50…
As Lopez explained, picking the correct moment to make everyone more powerful came from poring over player stats tracked by Borderlands 2′s SHiFT system. “SHiFT allows us to see a lot more about the way players are playing the game and see what they’re doing. We wanted to give people enough time to get at least one level 50 and then see from there. We also didn’t want to wait so long that people were no longer interested or felt like it wasn’t coming.”
Oh no, it’s not about hard, it’s about 50.
So if we put that together with what Pitchford was saying… well… It really is about how many people are at 50, but raising the cap is hard… but we didn’t have time to plan for it before we decided it was time we should do it?
And this story was apparently posted while this Twitter thing was going on. Come on, Randy.
So while Pitchford is basically being childish in his responses and finally rage-blocking (“How much software have you developed since Sept?” “you’re welcome to develop your own video game that does better…”) it turns out one of his own people is confirming what I said in the first place. And apparently Pitchford can’t bring himself to simply concede a point.
How does someone this immature come to be running a game company?
Because we’re long past the time where “because it’s a game company” is a valid answer to that question.
(For my non-usually-nsfw Tumblr) Yeah, I’m pretty much done with Gearbox.